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Amazing Collaborative Music Project

This is much more wonderful than the picture makes it look.

“Play these together, some or all, start them at any time, in any order.”

http://www.inbflat.net/

BMW New Skins

New Shape Shifting tech skins from BMW. The feature makes it possible to change the shape of the car, change the color, adjust for rain, is unscratchable, easy to replace etc.

Audio visualization

Here are two wonderful audio visualizations, one created in OpenFrameworks and one in Flash and Augmented Reality.

AAAA Visuals -Ars Electronica from Aaron on Vimeo.

AR musical instruments from Champagne Valentine on Vimeo.

Text Rain

Camille Utterback has made some really interesting projects, aiming to explore “How we use our bodies to create abstract symbolic systems, and how these systems (language for example) have reverberations on our physical self”. Text Rain is a rather old installation, but shows in a good way a very understandable physical-digital system.

Processing generative art

From flight404:

“I use Processing to make a 3D construct out of magnetically charged particles and then export the particles’ x, y, and z positions to a text file. Fellow Barbarian Andrew Bell uses MEL scripting to pull the data into Maya and with a little isosurface trickery (developed by Andrew and his friend Hai), he creates really lovely structures that look like a cross between electron microscopy and origami. Here are a few of the test prints (the final prints are on Duratrans and will be 40″x30″).”

Crows programmed in Processing

Fox Horror, by Nervo and TBG from flight404 on Vimeo.

Flight404

Flight404 has done this audio piece in Processing. It reacts in real-time on a song, or the sound input from the microphone.

Knee Deep

Knee Deep – Interactive Installation from zanyparade on Vimeo.

Zanyparade/Emily Gobielle is a wonderfully talented Dutch artist, who together with Theo Watson created this very nice OpenCV piece for the 2009 Cinekid festival in Amsterdam.

Virtual / Physical

What will happen when the virtual experience of something becomes more intense than the corresponding real experience?

Though we’ve never been in a real war, we think it’s safe to say war is better experienced virtually than factually. For instance–You can’t get killed. Also, the person you are playing have already gone through the hard military training and is an expert in shooting, running, hiding, flying helicopters etc.

Take the Niagara falls–what if you could jump off the view point cliff and fly through the falls, feel the flow of thousands of cubic metres of water around you. Would you want to go there for real after having that experience virtually?

A great example of a running implementation of this is possibly “Run Motherfucker Run” by the RMR_Organisation.

Run Motherfucker Run is an interactive installation whereby anyone may try her luck in a city of empty streets, disserted intersections, ominous alleyways and unexpected obstacles. The distance you run on the conveyor belt is the same distance you will cover in the virtual city in front of you. By quickening your pace, the acceleration of the belt as well as the speed of the image increases and depending on your running behaviour and the directional choices you make, the progress of the film is determined.”

http://www.youtube.com/watch?v=vBp-1Cnacvc

http://www.runmotherfuckerrun.nl/

Working on a fashion interactive installation, a video wall and Kinect.

Utilizing the wonderful code from mr. Shiffman.